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These titles are sometimes labeled as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully.Other games, like Diablo and Un Real World, key titles in the action role-playing and the survival game genres respectively, took inspiration from roguelikes.Early roguelikes were developed to be played on text-based user interfaces, commonly UNIX-based computer mainframes and terminals used at colleges and universities before transitioning to personal computers.Games used a mix of ASCII or ANSI characters to represent elements of the dungeon levels, creatures, and items on the level.

Though not addressed by the Berline Interpretation, roguelikes are generally single-player games.Defeating monsters earns the character experience points, and after earning enough points, the character will gain an experience level, improving their hit points, magic capability, and other attributes. The character dies if they lose all their hit points.As most roguelikes feature the concept of permadeath, this represents the end of the game, and the player will need to restart the game with a newly made character.Some games such as Net Hack even have the player's former characters reappear as enemies within the dungeon.Multi-player turn-based derivatives such as Tome NET, MAngband, and Crossfire do exist and are playable online.

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